Site:launch site Date: 05.2010 Agency:F/Nazca SAATCHI & SAATCHI Client:Skol Art Directors: Bruno Costa Programmers:Igor, Andre and Rafael Barros (backend) Motion: Estevao Description: A new and funny way to support your team in the world cup 2010.
Site:launch site Date: 03.2009 Agency:Gringo Client:LG Art Directors: Gui Soares Programmers:Igor, Dupin and Rinaldi Motion: Mauro 3d:Gabba Description: New LG Arena hotsite. Many accomplished challenges within this project! First: find a way to make 180 cubes appear and animate without compromising the framerate. Second: put it all together and make it work in an i18n structure that could handle more than 50 different idioms. Contratulations to mauro for his wonderful motion work, to gabba with the impeccable 3d and to the amazing dev crew.
Site:launch site Date: 09.2008 Agency:Gringo Client:Absolut Art Directors: André Finaga Programmers:Igor, Gabriel Laet and Henrrique. Motion: Guindex 3d:Gabba Description: The simpliest and fastest way to learn how to prepare a drink and get yourself a vip pass to the rio carnival? The rules are pretty easy: play the samba in proper rythm. the one who completes the missions faster gets the prize. The game engine credits goes to gabriel laet.
Favourite Website Awards (thefwa.com) of October, the 10 of 2008.
Gold Medal at Festival Brasileiro de Publicidade Rio 2008 (abp.com.br).
Site:launch site Date: 07.2008 Agency:Gringo Client:Coca-Cola Art Directors:Thiago Programmers:Igor Motion: Mauro and Gui Description: Everything you see that is pretty and cool I pass the credits over to the motion team and the art director. The boring portion of it, that most people don’t want to hear about, has been done by me (loadings, session control, performance, deeplink, i18n etc).
Website Awards (thefwa.com) of August, the 20 of 2007.
Bronze Medal at Festival Brasileiro de Publicidade Rio 2008 (abp.com.br).
Site:launch site Date: 03.2008 Agency:Gringo Client: Coca-Cola Art Directors: Gui Programmers:Igor and Renato Inanime Motion:Valck Description:
What’s the recipe for modelling a 3D object just by having a photograph as a starting point ? It’s quite simple, actually: several late night hours, tons of pizzas and endless conference calls with the Gizmoz’s crew. The result is an unique AS3 API for data communication between Coca-Cola and Gizmoz.
Site:currently offline Date: 02.2008 Agency:Gringo Client:RayBan Art Directors: Alexandre Souza Programmers:Igor and Renato Inamine Motion:Valck and Mauro Description:
Create a lineup and help to create a CD’s cover art. Built entirely in AS3, throughout unusual quizzes this website would allow you to choose the bands and songs that would be playing in an event. You could also leave your artwork on the website’s wall.
Site:launch site Date: 08.2007 Agency:Gringo Client:Absolut Art Directors:Victor Sahate Programmers:Igor and Renato Inamine 3d:Gabba Description:
In order to use the new light and shading features of Papervision 3D back in the days of ActionScript 2, we were then faced by the challenge of simulating ambient illumination in Flash. Favourite Website Awards (thefwa.com) of September, the 27 of 2007. Silver Medal at the Wave Festival in Rio 2008. Merit Award at One Show Interactive 2008
Site:launch site Date: 07.2007 Agency:Gringo Client:Kaupthing Bank Art Directors: Alexandre Souza Programmers:Igor Motion:Valck 3d:Gabba Description:
This was both my first game and first ActionScript 3 Gringo’s project. Unfortunatelly it was never officialy published but it is still a pretty fun game to play.
Site:deprecated version Date: 02.2007 Agency:Agência Click Client:Coca-Cola Art Directors:Bruno Costa Programmers:Igor Description:
On account of social networks growth in Brazil, Coca-Cola decided to apply this concept to its new website in 2006. The website was built in AS2 and took advantage of Flash Remoting Server’s data integration to bring the “Coke Side of Life” of each user to the project’s home page.