March 18th, 2009 by igor.




Site: launch site
Date: 03.2009
Agency: Gringo
Client: LG
Art Directors: Gui Soares
Programmers: Igor, Dupin and Rinaldi
Motion: Mauro
3d: Gabba
Description: New LG Arena hotsite. Many accomplished challenges within this project! First: find a way to make 180 cubes appear and animate without compromising the framerate. Second: put it all together and make it work in an i18n structure that could handle more than 50 different idioms. Contratulations to mauro for his wonderful motion work, to gabba with the impeccable 3d and to the amazing dev crew.
September 25th, 2008 by igor.




Site: launch site
Date: 09.2008
Agency: Gringo
Client: Absolut
Art Directors: André Finaga
Programmers: Igor, Gabriel Laet and Henrrique.
Motion: Guindex
3d: Gabba
Description: The simpliest and fastest way to learn how to prepare a drink and get yourself a vip pass to the rio carnival? The rules are pretty easy: play the samba in proper rythm. the one who completes the missions faster gets the prize. The game engine credits goes to gabriel laet.
Favourite Website Awards (thefwa.com) of October, the 10 of 2008.
Gold Medal at Festival Brasileiro de Publicidade Rio 2008 (abp.com.br).
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July 1st, 2008 by igor.



Site: launch site
Date: 07.2008
Agency: Gringo
Client: Coca-Cola
Art Directors: Thiago
Programmers: Igor
Motion: Mauro and Gui
Description: Everything you see that is pretty and cool I pass the credits over to the motion team and the art director. The boring portion of it, that most people don’t want to hear about, has been done by me (loadings, session control, performance, deeplink, i18n etc).
Website Awards (thefwa.com) of August, the 20 of 2007.
Bronze Medal at Festival Brasileiro de Publicidade Rio 2008 (abp.com.br).
March 1st, 2008 by igor.


Site: launch site
Date: 03.2008
Agency: Gringo
Client: Coca-Cola
Art Directors: Gui
Programmers: Igor and Renato Inanime
Motion: Valck
Description:
What’s the recipe for modelling a 3D object just by having a photograph as a starting point ? It’s quite simple, actually: several late night hours, tons of pizzas and endless conference calls with the Gizmoz’s crew. The result is an unique AS3 API for data communication between Coca-Cola and Gizmoz.
February 1st, 2008 by igor.




Site: currently offline
Date: 02.2008
Agency: Gringo
Client: RayBan
Art Directors: Alexandre Souza
Programmers: Igor and Renato Inamine
Motion: Valck and Mauro
Description:
Create a lineup and help to create a CD’s cover art. Built entirely in AS3, throughout unusual quizzes this website would allow you to choose the bands and songs that would be playing in an event. You could also leave your artwork on the website’s wall.
August 10th, 2007 by igor.




Site: launch site
Date: 08.2007
Agency: Gringo
Client: Absolut
Art Directors: Victor Sahate
Programmers: Igor and Renato Inamine
3d: Gabba
Description:
In order to use the new light and shading features of Papervision 3D back in the days of ActionScript 2, we were then faced by the challenge of simulating ambient illumination in Flash. Favourite Website Awards (thefwa.com) of September, the 27 of 2007. Silver Medal at the Wave Festival in Rio 2008. Merit Award at One Show Interactive 2008
August 1st, 2007 by igor.


Site: launch site
Date: 07.2007
Agency: Gringo
Client: Kaupthing Bank
Art Directors: Alexandre Souza
Programmers: Igor
Motion: Valck
3d: Gabba
Description:
This was both my first game and first ActionScript 3 Gringo’s project. Unfortunatelly it was never officialy published but it is still a pretty fun game to play.
February 1st, 2007 by igor.


Site: deprecated version
Date: 02.2007
Agency: Agência Click
Client: Coca-Cola
Art Directors: Bruno Costa
Programmers: Igor
Description:
On account of social networks growth in Brazil, Coca-Cola decided to apply this concept to its new website in 2006. The website was built in AS2 and took advantage of Flash Remoting Server’s data integration to bring the “Coke Side of Life” of each user to the project’s home page.